Code of Conduct

Age Limits

Yes, this site is for adults only.  If you’re not grown yet, you should be studying and doing your chores.  We’ll see you when you’re old enough to vote in the majority of this planet’s countries.  That’s eighteen.

Don't Be That Guy

We're all in this together. Treat others as you would expect to be treated. Leave your attitudes at the door. Snarky and negative comments bring us all down.

If you've found a newbie in the wild and they have questions, do your best to answer them, or point them to somebody who can. If the newbie is being that guy, ie (nasty, disruptive, etc) inform a GM or if all else fails block/ignore them. Don’t turn into that guy trying to save us.

Do's and Don't's for the Lobby

  • Unless you’re preparing to share it in character, keep your plot to yourself.  Same with any goodies you may have picked up from scenes or actions.  Excitement is okay.  Spoilers are not.

 

  • No politics or religion in lobby talk.  We all think we’re right.  Someone else thinks we’re wrong.  This isn’t the place for it.  That includes sniping, posting articles about scandals, and basic bigotry.

 

  • Don't complain about being bored in a lobby full of people. Try to find others to play with you. If you would rather just chat, that's also fine, but there's nothing more discouraging than someone asking for RP while three other people complain about being bored.

Conflict Resolution

Say what you mean.  Text removes non-verbal cues, so sarcasm and wit can be hard to tell apart from plain speech.

Most of the time conflict between players is because they thought you said A when you really meant B. And if you meant A you should be ashamed! Try talking to each other in private. If you cannot resolve it by yourselves, contact Owl or Dodger.

Be Considerate

DUNK is home to a community of players with diverse backgrounds and sensibilities. If you are informed that an OOC conversation is making another player uncomfortable please respect their feelings and find something else to talk about. Racism, sexism, homophobia, stalking, harassment, or other abusive or discriminatory behavior will not be tolerated.

If someone tells you the conversation is over, the conversation is over.  No explanation is owed at all.  If you are too nervous to set the boundaries yourself, talk to us.

Mommy-Daddying

If you're not familiar with the term, Mommy-Daddying means that you go to one GM and ask a question, and then go to another and ask the same one, which generally happens when you are not happy with the outcome.

Just don't do it. The GMs talk about things, and how the decision gets handed down is how we’ve agreed to handle it.

General Good RP Habits

  • Turn order - (This is meant mostly for structured GM scenes, but is good practice outside of it) 
    Whoever posts first goes first, whoever posts second goes second and so on. Try to avoid multiple posts in short succession.

 

  • Post speed - If you’re in a GM scene with four other people, each of whom takes 15 minutes to compose a 500-word epic, everyone’s going to have over an hour between each of their posts. Please do what you can to keep your replies timely. If you have to go AFK between one round and the next it is common courtesy to tell the other players so they’re not left waiting for a post that’s not coming. In combat scenes, you have 3 minutes to post your action. If you haven't responded, you will be skipped.

 

  • If in doubt, ask - Is it my turn? Is this allowed? What’s going on IC? Where’s everyone standing? If you're confused, ask. There are no stupid questions.

 

  • Create opportunities for others - Roleplaying is above all a collaborative exercise, in which each player contributes not only to their own enjoyment but also that of their RP partners. The enjoyment you get from RP often directly relates to the amount of effort you make to include other players. A good principle to bear in mind is that every interaction should promote further interactions. Try to include hooks that will encourage both player and character interest and give them something to incorporate into their own roleplay. Give other players reasons and opportunities for their character to engage with yours.

 

  • Pay attention to the mood - Different players have different tastes – some enjoy tense, emotionally-fraught drama; others prefer a lighter or more whimsical style of play. Just as grim menace might not suit a scene of playful banter, slapstick antics might not be appropriate when characters are engaged in deep soul-searching or bitter confrontation. Please be mindful of the tone of play when you join an ongoing scene – and if in doubt, ask the players involved.

Troubled Owl cribbed shamelessly from the extremely well-written rules on The Broken Dagger's Code of Conduct page for some of these. Please do not stab her with broken equipment.